VALIE EXPORT b. 1940
Tap and Touch Cinema (1968)
As usual, the film is ‘shown’ in the dark. But the cinema has shrunk somewhat – only two hands fit inside it. To see (i.e. feel, touch) the film, the viewer (user) has to stretch his hands through the entrance to the cinema. At last, the curtain which formerly rose only for the eyes now rises for both hands.

The tactile reception is the opposite of the deceit of voyeurism. For as long as the citizen is satisfied with the reproduced copy of sexual freedom, the state is spared the sexual revolution. ‘Tap and Touch Cinema’ is an example of how re-interpretation can activate the public.'

Valie Export

This outdoor action on Munich's Stachus square translates the concept of expanded cinema and the cinema's fairground roots into the ‘first immediate women’s film’, as the artist describes her ‘Tap and Touch Cinema’. ‘Public’ accessibility – restricted to 30 seconds per person – is noisily proclaimed by Peter Weibel. A direct demonstration of cinema as a projection space for male fantasies, this still ironic transgression of the border between art and life is an early indication of Valie Export’s often risky, but always resolute, deployment of her own body in later works.

Touch Cinema
VALIE EXPORT
1968, 1:08 min, b&w, sound
Touch Cinema is a document of VALIE EXPORT's famous street performance, in which the public was invited to touch her inside a curtained box attached to the artist's upper torso. The work is a witty and confrontational comment on the objectification of women's bodies.-- EAI

This title is available for exhibitions, screenings, and institutional use through Electronic Arts Intermix (EAI), NY. Please visit the EAI Online Catalogue for further information about this artist and work. The EAI site offers extensive resources for curators, students, artists and educators, including: an in-depth guide to exhibiting, collecting, and preserving media art; A Kinetic History: The EAI Archives Online, a collection of essays, primary documents, and media charting EAI's 40-year history and the early years of the emergent video art scene; and expanded contextual and educational materials.